AOTDLN


 

Genre: Mystery/Thriller

Type: RPG – Text heavy – Single Player

Gameplay: 2D

Style: Pixelated

Main inspirations: Resident Evil, Stardew Valley

Story Summary

  • Follows the two sibling protagonists Lenore and Ezra.
  • Lenore is a maladaptive daydreamer who has chronic <span class="NormalTextRun BCX8 SCXP4839641" <insomnia="" and="" sleep="" anxiety.<="" span="">>span class="EOP BCX8 SCXP4839641"></span>
  • After hearing about it from her brother, Lenore joins the "occult club" at their school.
  • The club worships the Goddess of Nightmares and Dreams,  Estella.
  • Things start to take a dark, bloody turn, and the two siblings are left trying to escape their school while fighting for their lives.

Game Mechanics

  • World Switching
    • Switching between a dream world and the real world. The environment, obstacles, colors, and overall theme/atmosphere would change but the setting would not.
  • Puzzle Solving
    • Sliding puzzles, rhythm clicking or memorization, maze(s).
      • Item fetching such as keys or weighted items
  • Enemy interactions
    • Enemy avoidance
  • Dialogue
    • Choice of dialogue

Fun Aspects:

Puzzle solving:

Gratification through learning and completing puzzles.

Exciting:

Never staying in the same place forever, always moving from the real world to the dream world and avoiding enemies!

Story:

Context clues and lore give the game depth that helps players connect to it.

Map elements:

Main world:

Kind of dull colours, realistic looking objects, obstacles, and colours.

Dream World:

Bright colours, fluffy imagery, cloud-like objects and obstacles. More dreamy and nice.

Nightmare World:

Dark colours, enemies, more dangerous or scary looking objects and obstacles. More of a nightmare.

Files

Apologies of the Dream-Lit night -- Game Pitch Presentation.pdf 1.7 MB
35 days ago

Get Apologies of the Dream Lit Night

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