AOTDLN
Genre: Mystery/Thriller
Type: RPG – Text heavy – Single Player
Gameplay: 2D
Style: Pixelated
Main inspirations: Resident Evil, Stardew Valley
Story Summary
- Follows the two sibling protagonists Lenore and Ezra.
- Lenore is a maladaptive daydreamer who has chronic <span class="NormalTextRun BCX8 SCXP4839641" <insomnia="" and="" sleep="" anxiety.<="" span="">>span class="EOP BCX8 SCXP4839641"></span>
- After hearing about it from her brother, Lenore joins the "occult club" at their school.
- The club worships the Goddess of Nightmares and Dreams, Estella.
- Things start to take a dark, bloody turn, and the two siblings are left trying to escape their school while fighting for their lives.
Game Mechanics
- World Switching
- Switching between a dream world and the real world. The environment, obstacles, colors, and overall theme/atmosphere would change but the setting would not.
- Puzzle Solving
- Sliding puzzles, rhythm clicking or memorization, maze(s).
- Item fetching such as keys or weighted items
- Sliding puzzles, rhythm clicking or memorization, maze(s).
- Enemy interactions
- Enemy avoidance
- Dialogue
- Choice of dialogue
Fun Aspects:
Puzzle solving:
Gratification through learning and completing puzzles.
Exciting:
Never staying in the same place forever, always moving from the real world to the dream world and avoiding enemies!
Story:
Context clues and lore give the game depth that helps players connect to it.
Map elements:
Main world:
Kind of dull colours, realistic looking objects, obstacles, and colours.
Dream World:
Bright colours, fluffy imagery, cloud-like objects and obstacles. More dreamy and nice.
Nightmare World:
Dark colours, enemies, more dangerous or scary looking objects and obstacles. More of a nightmare.
Files
Get Apologies of the Dream Lit Night
Apologies of the Dream Lit Night
Status | In development |
Author | Zoes_urban_games |
Genre | Puzzle |
Tags | GameMaker, Pixel Art, Top-Down |
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